![]() There are new factions, new units, and new gameplay mechanics, among other things. This mod gives a huge overhaul to the game making it more immersive and more challenging. Despite this, it is still a fun mod to play. The biggest drawback to this mod is that the game’s base AI hasn’t been altered, still acting like the standard AI from the base game without compensating for the new setting and technology. In combat, the units have been changed to reflect the time period, including an increased rate of fire and pseudo-trench warfare. The base gameplay is the same, but aspects like the tech tree have been completely changed to match the setting. The mod’s developer does give the nod to these countries in some way or another through unit recruitment and other forms of gameplay. Factions outside of the map of Europe used in the base game like the US and Australia are not included. ![]() The map stays mostly the same as in the standard game, which restricts some of the factions available. The game starts in 1914, and players get to choose from any of the available allied or central powers of the time that took part in WW1. The Great War Mod changes the game’s setting to the 20th century with a focus on World War 1.
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